USA - Eaton Aerospace Group Eaton Aerospace World Headquarters 9650 Jeronimo Road Irvine, California 92618 Phone: (949) 452 9500 Fax: (949) 452 9555 Eaton Aerospace Group Fuel & Motion Control Systems Division Headquarters 3001 Meacham Blvd.
The International Group Stage is just five days away, and as we await the crowning event of the Dota 2 competitive season, it's time to check in on some of the final details for those watching the event. Tournament News As always, you can check out your in-game Compendium for a complete list of Casters and Talent for this year's event. While you're there, don't forget to fill out your predictions for hero picks, team results, player performance, and tournament meta. Predictions lock before the start of Group Stage play.
Today we've also launched the official tournament website for The International 2018, your hub for keeping up with the day-to-day of tournament proceedings. As the Group Stage and Main Event progress, you'll be able to see updated standings and new social media content posted each day from Vancouver. Group Stage: August 15th – August 18th, 2018 – Like last year, two best-of-two groups of nine teams. Top four teams in each group advance to Upper Bracket, four – eight advance to Lower Bracket, bottom in each group is eliminated. Main Event: August 20th – August 25th, 2018 – As before, 16 teams battle through a best-of-three double elimination playoff.
Lower bracket first round is best-of-one, Grand Finals are best-of-five. Media Eighteen teams from around the world have earned a place in Vancouver for the final test of the Dota competitive season.
Look back on their journeys to the tournament with The International Lowdown videos. Multiple videos are already available with more coming each day as we approach Group Stage. Once the tournament begins, check in on what's happening both on stage and behind the scenes on our media page, which features all content from our Youtube Channel, Twitter feed, and Instagram www.instagram.com.
Newcomer Stream Help friends interested in learning more about Dota understand the tournament flow by sending them to the Newcomer Stream. They'll be able to watch the main broadcast enhanced with contextual overlays that call out information helpful for understanding the intricate world of Dota during the biggest event of the season. Pubstomps There’s no better way to enjoy Dota than watching The International with friends. But not every fan can make the journey to Vancouver to witness the tournament in person. To help people around the world connect with each other for their own celebratory Dota events, we’ve once again partnered with Barcraft United to facilitate Pubstomp administration. Just visit the Barcraft landing page www.barcraft.com to find a Pubstomp in your area. One week remains until the first battle horns will sound to kick off Group Stage play at The International, and final preparations are well underway.
As the eighteen teams complete their journeys into Vancouver, now is an opportune time to take a look back upon the vastly different roads each has traveled through the Dota Pro Circuit season to arrive at the tournament. Today, with the help of one SirActionSlacks, we'll recap all the DPC moments that determined the final standings for the eight direct invites in the new Dota Pro Circuit Rewind. Starting tomorrow, SirActionSlacks will return each day leading up to the Group Stage to help you catch up on everything you need to know about all eighteen teams and their rosters in his week-long series, The International Lowdown.
Tune in daily August 9 - 14 at 10:00 AM PDT on our Youtube or Twitch channels twitch.tv for a new episode. The International Lowdown will feature three teams each day, and viewers on Twitch will also see select classic matches from the archives of The International. Overnight, Valve accidentally launched Steam.tv - what looks like a take on Twitch - early. The company pulled the website offline shortly after, but not before people got a chance to play around with it.
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Cnet went hands-on with Steam.tv in the hour or so that it was online, and said it was showing The International - the big Dota 2 tournament that's going on right now. Accessible via Steam.tv is the new Steam Chat friends list and group chats, Cnet reports, and you're able to watch videos with friends. There's voice chat, too. Update: A Valve rep has confirmed that Steam.tv is real, it's in testing, and you weren't supposed to see it. 'We are working on updating Steam Broadcasting for the Main Event of The International, Dota 2’s annual tournament,' the rep said. 'What people saw was a test feed that was inadvertently made public.' The International 2018 Main Event is scheduled to run August 20-25, so assuming that all goes reasonably well, we should be getting a proper look at Steam.tv soon.
Original story: Earlier today, a tweet from Pavel Djundik pointed us to the domain Steam.tv, but at that time it was a blank site which simply read 'Welcome to Steam.tv.' A glance at the certificate showed it to be a legitimate Valve website, which was curious, but not quite enough to report. While we've suspected that Valve has Twitch dreams in its eyes, all we could do was speculate. Later this evening, though, Valve apparently launched Steam.tv with a livestream of The International 2018 and chat bar. Cnet says that it's just the Dota 2 stream for now, and that you can log into your Steam account and access your friends list for group chats. It also has voice chat support in Chrome.
Screenshot via Cnet. I'll have to take Cnet and Kotaku's word for all that, because all I see is a blank page.
Boxuice. I've tried coming at Steam.tv from a few locations via VPN just in case any region-targeting is going on, but still, nothing. Either the news spread fast enough to overwhelm the site, or Valve just took it down after a bit of fun. Whatever the case, this seems to be a very limited test of a website that expands on Steam's streaming functionality, creating a more Twitch-like experience for viewers.
We don't know how far Valve plans to take it, but it's a safe bet that it won't be limited to Dota 2 streams. We'll let you know if Valve says anything about its Friday night tinkering.
Immortal Treasure III has arrived, featuring all-new items for Shadow Shaman, Dark Willow, Queen of Pain, Batrider, Zeus, and Naga Siren. In addition to these items, each of these treasures you open also offers increasing odds to receive a very rare Golden version of the Queen of Pain item, or an ultra rare bundle for Witch Doctor. You might even unearth a rare haul of Battle Points, or the cosmically rare Emblem of the Crystal Echelon. All Battle Pass owners can find an Immortal Treasure III ready to unbox in the Armory, and you can earn more treasures by increasing your Battle Level. Check out a preview of the new items and custom effects from today’s treasure over on the Battle Pass page. This patch also includes an update to The International Compendium revealing this year's roster of broadcast talents, and a list of today's bug fixes can be found here.
Hey all, From WoW’s earliest days, we’ve always had to take steps to limit experience gains for characters when grouped with someone of a drastically higher level. We recently became aware of a bug introduced in 7.3.5: a side-effect of the vastly expanded creature scaling was causing the logic to break when awarding XP in some situations. Yesterday, we applied a hotfix to creature experience that corrects this issue. At the same time, we have significantly increased the experience awarded through queueing for random Normal dungeons from Classic through Draenor content. Running dungeons at the appropriate level should feel rewarding, whether as a complement to, or even as an complete alternative to questing. As always, we appreciate your feedback and will continue to keep a close eye on the pacing of the leveling experience in 7.3.5 and beyond. Before 7.3.5 the lower lvl still got exp that made it worthwhile to go to dungeons with a higher lvl, then 7.3.5 sent the exp insane, now after patch the exp is so low that going to dungeons is not worth a bean.
I have read that this is to get ppl to buy from you the char boosts. But you will find a lot of us, a. Cant afford said boosts for multiple chars, and b.
Dont want to skip everything up to lvl 110. Hence you will end up with a lot of people bored with areas they cant stand and when the fun goes you will lose business. Far more than what you are hoping to make on the boost facility. Wonderful copy/paste response.
If you guys 'appreciate your feedback' why are you getting 20-50 page threads/posts popping up and no one can get a reply from a blue. Blizz said before that the changes to the leveling system were for the benefit of newer players whom you wanted to be able to enjoy the full length of a zone without out leveling it, but you've made it clear that that is not the case at all.
Whatever your motive is, don't lie to your playerbase, the people who have kept your company going. You couldn't even be bothered to put it into the hotfix notes, or were Blizz simply too worried about the backlash they'd get knowing full well that this isn't what players want?
So this, the removal of the 300% exp potions, heirloom nerfs, all for the benefit of new players yeah? What a poor f'ing excuse, nerfing the dungeon xp. BUT BU BUT N N NEW PLAYERS, bull!@#$. New players didnt do dungeon spamming. Its all to sell your disrespect piece of poop boosts.
Buy boosts, fu you. Lets nerf dungeons by 500%, then 'buff' them(hint they are still not worth it). And nerf hierlooms. How on earth does this make the xp for new players better?
In what world does new players carry hierlooms and say 'the leveling sucks' hint. Honestly blizz or I guess activision should just go bankrupt if they refuse to not%^-. us over in the!@#. 10:33Posted by before 7.3.5 the lower lvl still got exp that made it worthwhile to go to dungeons with a higher lvl, then 7.3.5 sent the exp insane, now after patch the exp is so low that going to dungeons is not worth a bean. I have read that this is to get ppl to buy from you the char boosts. But you will find a lot of us, a. Cant afford said boosts for multiple chars, and b.
Dont want to skip everything up to lvl 110. Hence you will end up with a lot of people bored with areas they cant stand and when the fun goes you will lose business. Far more than what you are hoping to make on the boost facility This.
I doubt I was the only one who got characters to 60 first to get more ‘bang for your buck’, either, something already threatened by the continual ruination of Professions BfA seems to bring about. Also, while I personally will avoid LFD like the plague it has ever since they added the Random Bonus to it (something they now doubled down on, go figure), what you can expect to see is what already happened with 7.3.5, namely skipping any and all mob packs bosses etc. That don’t involve the Random Bonus Objectives. Add in that much of that skipping involves jumping routes etc. Newcomers don’t know - and I personally don’t blame them for it, but the ‘git gud crowd’ may not, to put it mildly - and I don’t think you are doing what you should be doing if you want to make the game more appealing to newcomers. Already Scaling causes the issue of ‘Boss-Level game’ vs ‘virtual world game’ to yet again go to the wrong end of the equation - making a mockery of the whole ‘seamless world’ feature you once marketted the game with - as staying put in one part of the gameworld was made more effcient than ever, by doubling down this way I wouldn’t be surprised if LFD would gravitate again to just a few Instances as others are simply left by the Tank - which added to the aforementioned brake on exploration will mean even less familiarity with what is left of the gameworld for newcomers. Last but not least, havingplayed and followed this game for quite some years now, the main issue at hand is that the deciders on the Dev Team have a certain idea of what makes a mass market MMORPG tick and work, and while time and again the opposite has been shown (Cataclysm’s WoW.Heroics are hard!, ‘nobody cares about the story anyway’, MoP’s Start Dailies chasing off the Chinese market, the denial of Retro Realms vs RuneScape’s doubling its money etc etc.) they are still in charge, still causing massive Power Creeps necessitating detachment-causing Prunes and Squishes.
It’s only a matter of time till stockholders are going to take note of all this, like they did with the Retro Realms thing, and then the result may not be as pretty as it should be, especially because it would be all avodiable if WoW got in Devs that actually care about Levelling content and hence actually care to develop that, instead of just slapping a level requirement on something like Heritage Armor and calling it a day. Add in that they increasingly exhibit disturbing tendencies of ‘Killer DM personae’ (which ultimately leads to that DM having to play by himself, as players get sick and tired of his controlling and conniving nature) and you might rally want to folow my advice for once. 10:15Posted by we appreciate your feedback Lmao. If you would appreciate feedback you would have done something with Warlords of Draenor already. That place is still completely unbalanced and it's easier to just grab treasures than actually quest through the zones. Not to mention that the level range of 60-80 is a train wreck as well. It takes too long, with too little xp.
Or made Pandaria Quest Solo Scenario’s load for characters of the appropriate level, esp. In cases those Quests brickwall the rest of the content (ie the Isle of Thunder ones). Note that one of the main beefs people had with Outland was that you always needed to start with the depressing Zone of HellPen, and that still hasn’t changed, go figure. 10:15Posted by As always, we appreciate your feedback and will continue to keep a close eye on the pacing of the leveling experience in 7.3.5 and beyond. I've got to agree with many of the other posters. I know you guys don't have anything to do with Bungie (at least I hope you don't), but ever since you were bought up by, and absorbed into Activision, you've become increasingly difficult to work with, and increasingly shady just like them.
Since what felt more like a corporate takeover, you've been progressively focusing more on player retention than actual player engagement. My feedback is, give players options to gain more XP in questing, via heirlooms, potions, bonus objectives in old content zones.
Don't push players into doing old content multi times over to level allied races, Allied races are a big selling point for your new expansion, but do you really think players will be happy levelling for the Xth time through 100 levels of old content for every allied race they make?, either make it so after levelling one you have the option of making the next one at 110 or make ways to level much faster. I play maybe 2 hours a day in the week and a little more at the weekend do you really think I want to spend my time in +10 years old content for around 6 weeks levelling up a new allied race.
I`m playing the game to level and play in new content, not stuff I was playing 13 years ago. Scaling the zones and buffing HP and increasing XP needed per level does not magically make them feel new and interesting again, they are the same zones they have always been, the quests are all the same, the story lines are all the same, new players and slow levellers will I`m sure love it, but don`t forget all of the other players you depend on that don`t want to be in old content but are only interested in the new zones and new content. This patch has been a joke and not a blue post anywhere on the forum replying to feedback on 7.3.5. Disgusting customer service and you seem to not give a toss about long-time players with this new patch and seem to only listen to brown-nosing fan boys, WoW Classic fanatics and the extremely small section of 'new' players whom you claim promoted this change. Where is my refund for the heirlooms you've ruined? Where is the details on the XP changes you've made, i see no actual patch notes anywhere. I truly hope you review your new lvling experience as it is atrocious for veteran players.
Hey all, From WoW’s earliest days, we’ve always had to take steps to limit experience gains for characters when grouped with someone of a drastically higher level. We recently became aware of a bug introduced in 7.3.5: a side-effect of the vastly expanded creature scaling was causing the logic to break when awarding XP in some situations. Yesterday, we applied a hotfix to creature experience that corrects this issue. At the same time, we have significantly increased the experience awarded through queueing for random Normal dungeons from Classic through Draenor content. Running dungeons at the appropriate level should feel rewarding, whether as a complement to, or even as an complete alternative to questing.
As always, we appreciate your feedback and will continue to keep a close eye on the pacing of the leveling experience in 7.3.5 and beyond. Worst excuse ever.
This so called 'bug' was in way before 7.3.5 it was there when you added XP for completing a dungeon. Like everyone else already said. Leveling for the 20th time is boring no matter how 'fun' it is to fight mobs over and over again. I was actually enjoying boosting my low level character with my other account.
Why would I be able to have fun on my own terms. No no no blizzard will tell me what is fun. I should not decide what is fun for me.-' This is really probably the end for me. Job, family, studying etc. Guess there is no more place for people like me in WoW.:( No wonder you lost so many subscribers since activision merger. Every stupid decision like this makes it harder to defend you:(.
13:21Posted by Like everyone else already said. Leveling for the 20th time is boring no matter how 'fun' it is to fight mobs over and over again. I was actually enjoying boosting my low level character with my other account. Why would I be able to have fun on my own terms. No no no blizzard will tell me what is fun. I should not decide what is fun for me.-' This is really probably the end for me. Job, family, studying etc.
Guess there is no more place for people like me in WoW.:( No wonder you lost so many subscribers since activision merger. Every stupid decision like this makes it harder to defend you:( Can i have your gold? Hello, TLDR; The moment players pay 100€ for you new bundle including BfA, they are the ones who decide what to do with their account. I've got this account in MoP, I've been a regular sub for over 6 years now. I have 15 alts at 110.
Have you been paying a subscription for 6 years? Then do not even make arguments like ' Why you need 15 alts? You don't even play them all.'
' From the day the allied races came, I leveled my Highmountian tauren to max in a few days via the 'bugged' method, by having my boyfriend carry me trough dungeons. He was playing, and so was I.
We sometimes invited random people along the way and actually had fun. People have been carrying their friends because maybe just MAYBE they didn't like the way YOU want us to play. Hotfixing people AFK-ing in Argus Invasion was a good call. Because 110 people who were doing appropriate content for their level were suffering consequences of the group being filled by people who do not contribute. So far no one I personally know enjoys this change. I love questing I really do, I usually never watch PTR videos and streams because when the content comes out I read every quest, every emote cutscene. I do all sidequests and bonuses, why?
Sad Team Xp
Because it's new and exciting. THERE IS NOTHING EXCITING DOING DIRE MAUL OR UTGARDE KEEP for the 300th time.
Patch Der Gruppe Sad Team Xpress
You can not expect us to enjoy OLD CONTENT like its brand new. Before the patch the leveling was brain dead, but at least it was over soon. A person who wants to quest can quest. If you wanna get the loremaster you can at level 110. You do not have the right to punish someones playstyle that doesn't break the rules. Give us the choice to blaze through the old stuff and get to the end game.
Patch Der Gruppe Sad Team Xpo
So YOU DO NOT GET TO DECIDE what we do with out time and money and how we decide to play. Increase the hierloom exp boosts, decrease the mob health. Do something. The same way you can toggle leveling off, have a way to speed up the exp gain. We are talking 100 levels ( if we're talking about an Allied race), 100 levels of something we already done. Learning how to play a class?
Really with 5 spells at level 50 you truly do learn a lot about the class.
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